Coming Soon to Kickstarter
Remote tabletop the way it was meant to be played —
where the GM controls what the table knows.
Every great story depends on what the characters don't know. The Veil is Threshold's proprietary modifier system — giving GMs complete control over what the table sees, knows, and discovers.
Enchanted weapons. Cursed items. Hidden alignment bonuses. Conditional modifiers that shift based on who holds the blade. The player rolls and sees their result. The GM sees the truth.
Designed from the ground up for remote play — not retrofitted from a table-assumed system.
Every roll resolved live at the table. Players see their result. GMs see the full picture. The Veil handles everything in between.
Token placement, fog of war, and GM-controlled visibility. Players see only what their characters would see.
GM to single player. Player to GM. Whispers between players. The chat architecture is the backbone of collaborative storytelling.
Cam and voice built into the session. No external Discord window. Everyone at the table, together, from anywhere.
Built to support multiple game systems natively — not bolted on as an afterthought. More systems coming as the platform grows.
Designed for tables that have never been in the same room. Every feature built with distributed play as the default.
Threshold launches with support for the systems your table already loves.
Additional systems will be announced as Kickstarter stretch goals.
Join the list. Be the first to know when the campaign goes live and secure your place at the founding table.
No spam. One email when the campaign is live.